Unity’s Runtime Fee is dead
“We’re reverting to our existing seat-based subscription model for all gaming customers,” says CEO Matthew Bromberg.
Unity’s Runtime Fee is dead Read More »
“We’re reverting to our existing seat-based subscription model for all gaming customers,” says CEO Matthew Bromberg.
Unity’s Runtime Fee is dead Read More »
The new studio is led by former Supercell game lead Thea Chow and is making a mobile-first 3D adventure game in Unreal Engine 5.
Redly Games is Helsinki’s latest Supercell-backed startup Read More »
CEO Frank Gibeau says he found “a huge culture war inside the company” when he joined in 2015, so he cleared out senior management and focused the firm on publishing.
How Zynga went from “the worst operating company in the industry” to a $12.7bn sale Read More »