Supercell reboots its lowkey monster hunting game Mo.co with seasons and (free) gacha pulls
The game is being relaunched tomorrow with an array of new features, having earned an estimated $4.7m since launch over a year ago.
Data digest: Love and Deepspace hits $1bn, Pokémon TCG tops 200m installs plus fresh funding and financial news
All of this week's need-to-know numbers in one place.
Embracer writes down its mobile arm by $190m as Easybrain sale causes earnings drop
The top earners at the owner of CrazyLabs, A Thinking Ape and Deca are now Sled Surfers, Glow: Fashion Idol, Lamar Idle Vlogger, Flop House and Party in My Dorm.
Fortnite has now relaunched on the App Store worldwide, minus Australia
The global return comes a year after it was relaunched on the US App Store, and is of course related to Apple shenanigans. Australians will have to wait, though, pending more court action.
Nintendo to launch new photo-based game Pictonico on May 28
It looks a bit like WarioWare for your photos, and it’s coming to the App Store and Google Play next week.
Apple nominates Inkle, Devolver, FuturLab, Toppluva and more in annual design awards
UK-made indie game TR-49 gets two nominations in Apple’s longlist, with Arknights: Endfield, Ball x Pit, PowerWash Simulator, Grand Mountain Adventure 2 and Pine Hearts also among the nominees.
Jobs digest: moves at Roblox, Scopely, Supercell, Playtika, King, Miniclip and more
There's also appointments and promotions at Homa, Hutch, Tripledot, SciPlay and more in our latest round-up.
New game digest: Petit Planet, a flurry of new football games, Acecraft, Slime Rancher, more
Free-to-play EA FC contender UFL is heading into soft launch while Miniclip and Rovio(!) shoot for the football genre in this week’s round up. Also: NCsoft’s Genshin-alike and new betas from Century and 37Games.
Another round of layoffs at Playtika-owned Wooga
One former Wooga staffer has hit out at the "abysmal management decisions" made by Wooga's studio bosses and parent company Playtika.
On the podcast: Sega-Rovio woes, Playtika goes casual, Unity’s turnaround, pitching investors, data nuggets, more
This week’s inside view of the mobile game business.
Investors and publishers want pragmatism, flexibility – and games that AI can’t copy
Executives from Agora, Krafton, GSC, Bossa and more dug into the State of Things at last week’s Madeira Games Summit.
Rovio set for rebuild after Sega acquisition disappoints
UPDATE: A Rovio spokesperson says there was a JP-EN mistranslation in Sega's investor materials, and the word 'restructuring' was used in error. The correct word is 'rebuilding', and we understand the restructure has already taken place.
Playtika leaves social casino behind to focus on casual hits like Disney Solitaire
CEO Robert Antokol suggests Playtika’s social casino portfolio is effectively in managed decline with casual representing 76% of its business.
The soft launch games you need to know about from Supercell, Playrix, Moon Active, Zynga and more
Take a peek at the games in testing from the mobile games industry’s top publishers.
Supersonic sale still incoming as Unity posts revenue growth, hypes AI and Vector opportunity
“Our research is telling us that 90% of game developers are already using AI in their workflows,” says Unity boss Bromberg as his firm posts a 17% year-on-year revenue rise.
April’s top grossing mobile games: Honor of Kings, LastWar, Whiteout Survival, Royal Match, more
Appmagic's estimates show a steady month for the established giants, but plenty of movement for titles like Delta Force, Honkai: Star Rail and eFootball.













































