New game digest: Monopoly Go Chat, Rec Room, Monster Hunter, The Division, Hoyoverse’s next game and more

There's also the return of retro deep cut Chuckie Egg, new Apple Arcade games, a couple of game closures and more in this week's round-up.

On the podcast: Unity streamlines, PlayStation cuts, The Division mobile, Elder Scrolls Blades, Coffee Stain, more

This week’s inside view of the mobile game business.

Goat Simulator maker Coffee Stain to close its mobile studio

Around 17 staff look to likely to be affected by the closure at the Embracer-owned firm’s Malmö office.

Data digest: Scopely, Tencent and Huuuge revenue stats, Subway Surfers City, Amanotes, Appcharge, more

We've also got Everplay's latest financials, a new study from Newzoo and Sensor Tower's top grossing and top download charts from February.

The Division Resurgence is Ubisoft’s second shot at the mobile shooter market – will it work?

The Division Resurgence producer Pierre-Hugues Puechlong explains how Ubisoft's open-world RPG shooter plans to compete in today's market after years in soft launch.

Bethesda has quietly killed its made-for-mobile RPG The Elder Scrolls: Blades

The game has already been delisted from app stores, and servers will close on June 30. It earned Bethesda around $13.5m since launch in March 2019, says Appmagic.

PlayStation’s mobile arm hit by layoffs

Around 50 staff were cut across PlayStation’s Studio Business Group, we’re told, including an unspecified number in its mobile arm. Work will continue on soft launch games MLB The Show Mobile and Ratchet & Clank: Ranger Rumble, we understand.

The soft launch games you need to know about

Take a peek at the games in testing from Supercell, Playrix, Ubisoft, Rovio, Miniclip, Moon Active and more.

Unity to sell off Supersonic label and close Ironsource Ad Network

The engine maker plans to divest the mobile publishing arm behind casual hits like Bridge Race and Going Balls. It’s also discontinuing Ironsource’s ad network under four years after that blockbuster $4.4bn merger.

What’s going on with Epic’s push into webshops?

Epic webshops are in a MVP-like state so far, says Epic Games Store boss Steve Allison.

Arcade is the new publisher taking on Voodoo, Supersonic, SayGames and Supercent

It has backing from Dubai-based adtech giant and startup incubator AI.tech, and offers UA and publishing know-how as game development becomes commoditised by AI, says boss Alexandre Salem.

Scopely on dealmaking DNA, its next studio swoop and chatter about buying King(!)

What kind of studio is Scopely buying next, and is a shock swoop for King on the cards…? We asked the Savvy-owned mobile giant’s M&A boss, Rob Ricca, about all that plus working with EA, Turkiye, China, PC, console and more.

Jobs digest: moves at Ubisoft, Microsoft-ABK, Scopely, Supercell, Lego, Netflix and more

There are also moves and promotions at Rollic, Trailmix, Mindtail, Mag, Google, Warner and MGVC in our latest round-up.

Savvy set for $6bn Moonton deal

A Bloomberg report says the Saudi Arabia-led buyout of the Mobile Legends: Bang Bang maker will close in the “near future”.

How to seize the $50bn China opportunity

Industry experts explain how mobile game-makers can prosper in this very different but potentially lucrative market.

Nazara buys controlling stake in casual game studio Bluetile and rewarded play firm BestPlay for $100m

The Indian tech giant has previously acquired UK publisher Curve and mobile studio Fusebox.

Story archive

Fortnite returns to Google Play worldwide this week
The making of Love and Deepspace
Epic is having a tougher time than expected breaking Apple and Google’s store duopoly
New game digest: Dicero, Ratchet & Clank, Overcooked, Angry Birds, Tomb Raider, more
Devs must add Google’s AI, achievements and cloud tech to get lower Play store fees
GDC 2026: Who’s got the biggest booth?
Data digest: Scopely hits $15bn, Fortnite prices rise, AppLovin research, Unity China for sale, Apple’s App Store earnings, more
Squid Game: Unleashed studio Bossfight returns after Netflix closure
NCsoft to buy 70 per cent stake in rewards firm JustPlay for $204m
Supercell explains Clash Royale’s big comeback
Epic and Google’s new Play Store deal is not the decisive victory they claim it is
Jobs digest: moves at Scopely, Small Giant, Lego, Miniclip, PlaySide, Voodoo, Supercell, more
New game digest: Assassin’s Creed, The Division, Final Fantasy, Honor of Kings, Kingdom Rush, more
Hexa Sort creators Cheer Games raise $4.5m
Fortnite will return to the Play Store as Google reduces store fees and ends Epic disputes
February’s top grossing mobile games
February’s top mobile game downloads
Data digest: February’s top games, Vento gets $4m, Vita Mahjong tops ad charts, Jest lands $7m, Roblox stats, more
Supercell and King alumni Antihero raise $4.5m to launch extraction shooter Misfitz
Can Rainbow Six Mobile succeed where Call of Duty Warzone and Apex Legends failed?

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Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next

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The top mobile game downloads of 2025

Trip Hawkins and the ‘DChoc mafia’ shaping today’s mobile game business

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Inside King: layoff lawsuits, toxic leaders, toothless ethics teams, low morale and mandatory AI use

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Laid off King staff set to be replaced by the AI tools they helped build, say sources

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RIP Space Ape: 70 join Supercell London, 30 laid off, remaining titles to spin out

Resident Evil 2 struggles to $100k as triple-A flops continue

Inside Unity’s troubled $4.4bn IronSource merger

Inside Apple Arcade (again): late payments, stonewalled studios, terrible tech support and Vision Pro woes

Those Assassin’s Creed, Resident Evil and Death Stranding ports have bombed

From Taylor Swift to Britney Spears and beyond, why Glu’s other celebrity games failed

The rise and fall of Kim Kardashian: Hollywood

Supercell explains Brawl Stars’ big comeback, from an all-time low to 8.8x revenue

Why Supercell greenlights teams, not games – and is now open to external pitches

Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future

“F**k you, we’re not paying”: inside Unity’s Runtime Fee fiasco

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