The best mobilegamer.biz stories you probably haven’t read

Featuring behind-the-scenes anecdotes involving Kim Kardashian and Taylor Swift, plus: Apple’s secret gaming acquihire, an aborted Far Cry mobile game, a load of internal King gossip and more.

New game digest: Pictonico, MLB The Show, Rust, Just Dance, UnGodly, Slime Rancher, more

There's also a first glimpse of Supercell-backed Redly's first game, a makeover for Formation Games' Club and survival/city-builder Dawnfolk.

Block Blast has disappeared from Google’s Play Store

Update: Hungry Studio has confirmed to us that the game is back on the Play Store, but did not offer a comment or explanation for its short absence.

On the podcast: Take-Two, Ubisoft, Monopoly Go and SciPlay news plus data and soft launch nuggets

This week’s inside view of the mobile game business.

Data digest: ‘Anime GTA’s debut, Tencent Games’ $11bn quarter, US top grossing and ad charts, more

We've got Neverness to Everness stats, a huge Sensor Tower report, Voodoo's new hit and plenty more in this week's round-up.

Layoffs at SciPlay as parent company cites tough social casino market

The cuts impact a “limited number of roles”, SciPlay told us. The layoffs come shortly after the social casino game-maker posted a 7% year-on-year revenue drop.

Scopely’s Monopoly Go earned Hasbro $41m in the last quarter

Licensing revenue was down a little compared to previous quarters, but broadly “in line with expectations”, according to the toy giant.

The soft launch games you need to know about from Supercell, Playrix, Century, Zynga and more

Take a peek at the games in testing from the mobile games industry’s top publishers.

Zynga hits an all-time high as mobile dominates Take-Two financials

Mobile represented 52% of Take-Two’s net bookings in Q4, and 49% for the full fiscal year.

Slow start for Rainbow Six and The Division on mobile as Ubisoft hits fiscal “low point”

Invincible: Guarding the Globe is growing, but earnings from Rainbow Six Mobile and The Division Resurgence have been “slower than expected”, says Ubisoft.

Supercell reboots its lowkey monster hunting game Mo.co with seasons and (free) gacha pulls

The game is being relaunched tomorrow with an array of new features, having earned an estimated $4.7m since launch over a year ago.

Embracer writes down its mobile arm by $190m as Easybrain sale causes earnings drop

The top earners at the owner of CrazyLabs, A Thinking Ape and Deca are now Sled Surfers, Glow: Fashion Idol, Lamar Idle Vlogger, Flop House and Party in My Dorm.

Fortnite has now relaunched on the App Store worldwide, minus Australia

The global return comes a year after it was relaunched on the US App Store, and is of course related to Apple shenanigans. Australians will have to wait, though, pending more court action.

Nintendo to launch new photo-based game Pictonico on May 28

It looks a bit like WarioWare for your photos, and it’s coming to the App Store and Google Play next week.

Apple nominates Inkle, Devolver, FuturLab, Toppluva and more in annual design awards

UK-made indie game TR-49 gets two nominations in Apple’s longlist, with Arknights: Endfield, Ball x Pit, PowerWash Simulator, Grand Mountain Adventure 2 and Pine Hearts also among the nominees.

Jobs digest: moves at Roblox, Scopely, Supercell, Playtika, King, Miniclip and more

There's also appointments and promotions at Homa, Hutch, Tripledot, SciPlay and more in our latest round-up.

Story archive

Investors and publishers want pragmatism, flexibility – and games that AI can’t copy
Data digest: Sensor Tower, InMobi and Smartly’s big buys, Grand lands $70m, huge AppLovin numbers, more
Rovio set for rebuild after Sega acquisition disappoints
Playtika leaves social casino behind to focus on casual hits like Disney Solitaire
New game digest: new soft launches from Century, Take-Two and Ten Square plus Digimon, Racing Master and more
Supersonic sale still incoming as Unity posts revenue growth, hypes AI and Vector opportunity
April’s top grossing mobile games: Honor of Kings, LastWar, Whiteout Survival, Royal Match, more
April’s top mobile game downloads: Minecraft, Block Blast, Free Fire, Arrows and more
Data digest: EA, Roblox, Stillfront, MTG and Krafton numbers, funding news, March market stats, more
Supercell to fully acquire Merge Mansion maker Metacore amid restructure, with 160 jobs at risk
Layoffs at Marvel Snap maker Second Dinner, but work on new game continues
Jobs digest: big moves at Jam City, Scopely, Niantic, Netflix, Activision, Supercell and more
New game digest: Fortnite, Rocket League, Walking Dead, Guild Wars, Monster Hunter, more
Scopely and Niantic on getting that seismic $3.5bn megadeal over the line
Emulation arrived on the App Store two years ago – 60m downloads later, what’s changed?
Data digest: Skillz gets $420m, PlaySimple’s $355m IPO, US and India market stats, Delta Force, more
That rumoured Subway Surfers movie is still in the pipeline, sort of – and so are more spin-off games
Xbox wants to ‘restore the core’ and grow daily active players – so is mobile part of the plan or not?
New game digest: Monopoly Match, Dicero, Control, Honor of Kings World, new indie titles and more
Niantic Spatial is closing its virtual pet game Peridot

Must read

“What players don’t realise is that their favourite games right now were already built with AI”

Tim Cook oversaw one of gaming’s biggest platforms for 15 years but didn’t seem to notice

Xbox’s ‘play anywhere’ pitch has a fundamental flaw, and always will

Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next

Many international visitors are skipping GDC amid cost concerns and US safety fears

2025’s top grossing mobile games: Honor of Kings, LastWar, Roblox and more

The top mobile game downloads of 2025

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Inside King: layoff lawsuits, toxic leaders, toothless ethics teams, low morale and mandatory AI use

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Laid off King staff set to be replaced by the AI tools they helped build, say sources

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What happens to a game about pandemics when there’s an actual pandemic

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RIP Space Ape: 70 join Supercell London, 30 laid off, remaining titles to spin out

Resident Evil 2 struggles to $100k as triple-A flops continue

Inside Unity’s troubled $4.4bn IronSource merger

Inside Apple Arcade (again): late payments, stonewalled studios, terrible tech support and Vision Pro woes

Those Assassin’s Creed, Resident Evil and Death Stranding ports have bombed

From Taylor Swift to Britney Spears and beyond, why Glu’s other celebrity games failed

The rise and fall of Kim Kardashian: Hollywood

Supercell explains Brawl Stars’ big comeback, from an all-time low to 8.8x revenue

Why Supercell greenlights teams, not games – and is now open to external pitches

Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future

“F**k you, we’re not paying”: inside Unity’s Runtime Fee fiasco

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