The life and death of Space Ape Games
Simon Hade chronicles the beginnings, evolution and end of the UK studio behind Samurai Siege, Rival Kingdoms, Beatstar, Chrome Valley Customs and more.
The life and death of Space Ape Games Read More »
Simon Hade chronicles the beginnings, evolution and end of the UK studio behind Samurai Siege, Rival Kingdoms, Beatstar, Chrome Valley Customs and more.
The life and death of Space Ape Games Read More »
The industry giant and former Zynga exec explains how FunPlus is incentivising new game teams with a percentage of its profits, and why China’s game developers are one step ahead.
The Game Awards, BAFTAs and Golden Joysticks tend to ignore most mobile games entirely, and for good reason: these awards are about cultural impact, not downloads and revenue.
Why mobile games get ignored at awards shows Read More »