Our jobs digest has all the recruitment news you need from across the mobile games business, all in one spot.
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Limit Break: After over eight years at Supercell, Hayato Sekiguchi has moved onto a role at Limit Break, the web3 gaming firm led by former Machine Zone boss Gabriel Leydon.
Sekiguchi served at COO at Supercell for around four years, and also worked in business, ops and marketing at the Clash of Clans maker. He also previously worked at Facebook and Amazon.
Blizzard: The World of Warcraft and Diablo maker has appointed Oliver Greenwood as director of product management. He previously served as director of product at both Homa and Zynga, and business performance manager at King.
Xsolla: The payments firm has hired Laurent Pawlowski as director of platform and store relations. He was previously games portfolio lead for the Galaxy Store at Samsung, Unity distribution portal store partnership success senior manager, and One Store global business and operation director.

Miniclip: The Tencent-owned developer and publisher has promoted Rizgar Baytar from senior advertising monetisation manager – a position he also previously held at Rollic – to the role of advertising monetisation lead.
Moon Active: Following two years as product monetisation manager, Amir Cantor has started a new role as product monetisation professional lead at the Coin Master maker.
Unity: The engine maker has promoted Vlad Muntean from senior client partner, Unity for games, to the position of principal business strategy manager. He also previously served as strategic partner manager, apps and gaming, global partnerships at Google.
Sandsoft: Riyadh-based mobile game developer and publisher Sandsoft is closing, we understand. Mobilegamer.biz sources claim that the Saudi firm is shuttering completely after a first wave of layoffs this summer. Loose LinkedIn estimates suggest around 40 staff have been affected, but the company has not confirmed any details despite multiple requests for comment.
Boss Fight Studios: Netflix has closed the studio behind Squid Game: Unleashed, Boss Fight, according to multiple LinkedIn posts from company leadership. Boss Fight told us in December 2024 that Squid Game: Unleashed was in development for around two years, and was worked on by around 100 developers in total.
It’s not clear how many staff were laid off by Netflix, but we’re told Squid Game: Unleashed and Boss Fight’s other titles in the Netflix Stories series will continue to be supported by other Netflix studios.
Rovio: The Angry Birds maker is laying off 36 staff, restructuring its studios and making changes to its management structure. The moves are related to Angry Birds Dream Blast’s recent underperformance and a continued effort to integrate into new parent company Sega, a Rovio spokesperson told us.
On top of the layoffs, Rovio’s puzzle studio in Finland will be “focusing on fewer games”, while Rovio’s Barcelona studio will be taking on more work on new and existing titles.
Ubisoft RedLynx: The Helsinki studio could make up to 60 layoffs as it restructures to refocus on small screens. The proposed job cuts will go through a consultation period first, but will hit the studio’s production and admin teams hardest. Those working on game engine Snowdrop will not be affected, said Ubisoft.



