Here are last month’s top grossing mobile games based on in-app purchase earnings, according to Appmagic data.
These IAP estimates do not include ad revenue, web shop spend, Apple and Google’s 30% cut or revenue from China’s Android ecosystem.
There’s commentary on which way the biggest earners are trending, and other interesting tidbits from the top 20 and beyond below.
In between these monthly updates, you can keep tabs on Appmagic’s top grossing and top downloads charts anytime here.

November was LastWar’s weakest month of earnings since August 2024, but it’s still the top earner in November, mostly due to a sharp decline for Honor of Kings.
LastWar’s earnings dropped month-on-month from October’s total of ~$129m down to ‘just’ $114.5m. Its revenue profile has been pretty spiky in general between the $150m+ peaks it saw in December 2024 and July 2025.
In second, Roblox is also down month-on-month, posting its lowest monthly earnings since May. It’ll spike again in December as millions of kids go on their school holidays, but may not hit the highs of this summer when Grow A Garden and Steal A Brainrot powered this game to about $160m in iOS and Android earnings two months running.

Monopoly Go is not far behind Roblox in third on ~$111m, though it is down month-on-month and posted its lowest monthly total since May. This figure is IAP through Apple and Google’s platforms, though – it’s impossible to know how much Scopely is earning through its webshop, which by all accounts is a hefty sum.
Whiteout Survival is pretty flat month-on-month, and has been noticeably down from the $120m-ish it was earning through the spring and summer. It’s a similar story for Royal Match, which is also steady but generally down from earlier this year, when it generated over $130m in both January and March.
As mentioned above, Honor of Kings’ dramatic decline has pushed everything else up one spot for November. Having posted over $134m in IAP earnings in October, Tencent’s MOBA raked in ‘just’ $81.6m, which sounds shocking but is in keeping with its very spiky monthly earnings in the last year.

Candy Crush Saga posted another monthly revenue rise to put it back in its typical $80-$85m range, while Kingshot’s rise continues, albeit very slowly – its earnings have been going up by a couple of million every month since August.
Microfun’s Gossip Harbor is doing a similar thing: posting very steady month-on-month IAP revenue rises throughout the year. It’s the second month in a row the game has hit $60m+ and it is quietly establishing itself in the top ten.
In tenth, Tencent shooter Delta Force has a rather more dramatic revenue graph, but has also made its way into the top ten earners with November’s total of $55m, up month-on-month from October’s total of $48m.
November’s top grossing mobile games: 11-20
11. Clash Royale (Supercell): $51.8m
12. Coin Master (Moon Active): $50.4m
13. Honkai: Star Rail (Mihoyo): $48.1m
14. Pokémon Go (Niantic/Scopely): $47.5m
15. PUBG Mobile (Tencent): $47.3m
16. Last Z: Survival Shooter (Florere Game): $42.7m
17. Pokémon TCG Pocket (The Pokémon Company): $38.1m
18. Township (Playrix): $34.6m
19. Royal Kingdom (Dream Games): $30.3m
20. Gardenscapes (Playrix): $30.1m

Outside the top 10 and beyond, Clash Royale seems to be on the other side of its big revenue comeback, posting another month-on-month decline down to $51m for November. It was earning $68m-ish in August and September.
Honkai: Star Rail is up a whopping 24 places month-on-month with $48m earned in November, having generated just $17.5m in October. The rest of the 11-20 bracket is fairly steady, but below that eFootball is up five places month-on-month to 21st place with nearly $30m earned in November.
Clash of Clans leapt up 11 spots with over $25m earned last month, up from the $20m-ish it has been posting every month for most of the year. And finally Nexon’s Maple Story: Idle RPG earned a cool $22.2m in its first month on the chart, reaching 31st place.



