Take-Two is (still) earning more from mobile than PC and console combined

 

Take-Two once again earned over half its revenue from mobile in the last financial quarter, taking up 52% of net bookings.

Match Factory was cited as a star performer alongside Toon Blast and Toy Blast in the Q325 results, though Take-Two noted declines in earnings from Empires and Puzzles and its hypercasual portfolio.

Despite the frenzy around the GTA 6 release date, Take-Two didn’t confirm anything outside a “fall” release window for Rockstar’s incoming blockbuster. But it did offer the following numbers for the three months ended on December 31 2024:

  • Mobile net bookings were $709.5m, a YoY increase of 6% but below guidance
  • Mobile represented 52% of net bookings by platform, with console at 39%, PC and other on 9%
  • Highlights included Match Factory, Toon Blast, Toy Blast and Words With Friends
  • Take-Two’s hypercasual portfolio and Empires and Puzzles declined
  • Overall, net bookings were up up 3% YoY to $1.37b – within guidance
  • Overall EBITDA was down to $88.8m from $146.5m a year ago
From December 2024: ‘Zynga on Match Factory, hybridcasual, D2C growth, turning Take-Two IP mobile and more’.

On individual games, Take-Two said Match Factory is on track to become Zynga’s second largest title by the end of this fiscal year by net bookings. The firm also plans to spend more on marketing Match Factory, a factor in an expected rise in operating expenses.

Toon Blast and Toy Blast both delivered “double digit growth”, while Empires & Puzzles was described as performing ”below expectations”.

Soft launch game CSR 3 was the only mobile title on Take-Two’s future release slate, but remains undated.

Take-Two also said it is growing its direct-to-consumer offerings, and saw “strong double-digit DTC conversion” in several major titles during the quarter.

Scroll to Top