Take-Two’s Q2 26 earnings showed mobile on top again by net revenue, despite the launch of Borderlands 4, NBA 2K and Mafia: The Old Country in the three months ended September 30 2025.
Mobile games from Zynga, Peak, Rolllic and Nordeus represented 46% of Take-Two’s net revenue in Q2 26. Its console games were second with 41% and ‘PC and other’ pulled in 13% of its net revenue.
Take-Two’s mobile business saw net revenue of $821.6m, up year-over-year 11% from $740.2m a year ago. Net bookings were $818.1m, up YoY 13% from $723m a year ago, and its top performers were listed as Toon Blast, Match Factory, Color Block Jam, Empires & Puzzles, Words With Friends and Toy Blast.
Overall, Take-Two saw total net bookings rise 33% year-over-year to $1.96bn. GAAP net revenue was $1.77bn, up from $1.35bn the previous year, and GAAP net loss was $133.9m, down from $365.5m, the previous year. Measured by net bookings, the Q2 26 platform split saw console ahead with 46%, mobile second on 42% and ‘PC and other’ on 12%.
In the earnings call that followed, Take-Two CEO Strauss Zelnick said the company’s mobile business had outperformed expectations “substantially”.
Toon Blast grew 26% year-over-year and 90% over the past two years, he said, and it was a record quarter for Match Factory, which has grown 20% over last year. Color Block Jam is the highest grossing title in Rollic’s history, said Zelnick, and the studio has now generated over 3.8bn lifetime downloads. The CSR series has passed the $1bn lifetime player spend milestone, too, while WWE Supercard is now at 38m lifetime downloads.
Forthcoming titles CSR 3 and Top Goal, both currently in soft launch, also got a namecheck, though neither has a firm release date.
Take-Two also broke out expected earnings by label going forwards, also forecasting a 10% rise in its mobile business. The company expects Zynga to represent 46% of its business, with the 2K label on 39% and Rockstar Games at 15% in the next quarter.
Zelnick also addressed questions about Take-Two’s direct to consumer business, noting that it has rolled out its DTC offerings in most of its mobile games. This category is “doing really well”, he said, and Zelnick expects revenue and margins to rise as a result of the various court rulings and litigation ongoing around Apple and Google’s app stores – but not enough so that it meaningfully affects forecasting.
The company also announced that it is delaying the launch of GTA 6 to November 2026.



