On the podcast: Playtika for sale, data nuggets, Ilkka’s BAFTA, Netflix Playground, game writers’ favourite mobile games, more

This week’s inside view of the mobile game business.

Critics’ week: Pocket Card Jockey’s inevitable hurtle towards the abyss

Chris Scullion's love for rearing digital steeds is equalled by his fear that this Apple Arcade game will disappear one day.

Data digest: $3bn Playtika for sale, Q1’s top earners, Easybrain, Sett, Mistplay, Mag, more

There's also mobile spending stats from Aream and numbers on Last Asylum: Plague and MapleStory: Idle RPG in this week's round-up.

Critics’ week: self-medicating with a dubious picross game

Game critic, author and podcaster Alice Bell attempts to explain why she plays Nonograms CrossMe for three hours a day. And sometimes longer.

Critics’ week: Monster Hunter Now is secretly Niantic’s best game

One More Catch editor and Pokémon Go diehard Matthew Reynolds on the one other location-based game which has managed to capture his attention: Monster Hunter Now.

Critics’ week: why Brawl Stars is my favourite battle royale

Game critic and author Christian Donlan loves battle royale games – and prefers Brawl Stars' Showdown mode to Fortnite. Here's why.

Jobs digest: moves at Scopely, Google Play, CrazyLabs, Small Giant, Griffin and more

There are also appointments and promotions at Funday, Stillfront, Loom, Miniclip, Activision Blizzard and Supercell in our latest round-up.

New game digest: Monopoly Go Chat, Rec Room, Monster Hunter, The Division, Hoyoverse’s next game and more

There's also the return of retro deep cut Chuckie Egg, new Apple Arcade games, a couple of game closures and more in this week's round-up.

Goat Simulator maker Coffee Stain to close its mobile studio

Around 17 staff look to likely to be affected by the closure at the Embracer-owned firm’s Malmö office.

The Division Resurgence is Ubisoft’s second shot at the mobile shooter market – will it work?

The Division Resurgence producer Pierre-Hugues Puechlong explains how Ubisoft's open-world RPG shooter plans to compete in today's market after years in soft launch.

Bethesda has quietly killed its made-for-mobile RPG The Elder Scrolls: Blades

The game has already been delisted from app stores, and servers will close on June 30. It earned Bethesda around $13.5m since launch in March 2019, says Appmagic.

PlayStation’s mobile arm hit by layoffs

Around 50 staff were cut across PlayStation’s Studio Business Group, we’re told, including an unspecified number in its mobile arm. Work will continue on soft launch games MLB The Show Mobile and Ratchet & Clank: Ranger Rumble, we understand.

The soft launch games you need to know about

Take a peek at the games in testing from Supercell, Playrix, Ubisoft, Rovio, Miniclip, Moon Active and more.

Unity to sell off Supersonic label and close Ironsource Ad Network

The engine maker plans to divest the mobile publishing arm behind casual hits like Bridge Race and Going Balls. It’s also discontinuing Ironsource’s ad network under four years after that blockbuster $4.4bn merger.

What’s going on with Epic’s push into webshops?

Epic webshops are in a MVP-like state so far, says Epic Games Store boss Steve Allison.

Arcade is the new publisher taking on Voodoo, Supersonic, SayGames and Supercent

It has backing from Dubai-based adtech giant and startup incubator AI.tech, and offers UA and publishing know-how as game development becomes commoditised by AI, says boss Alexandre Salem.

Story archive

Fortnite will return to the Play Store as Google reduces store fees and ends Epic disputes
February’s top grossing mobile games
February’s top mobile game downloads
Data digest: February’s top games, Vento gets $4m, Vita Mahjong tops ad charts, Jest lands $7m, Roblox stats, more
Supercell and King alumni Antihero raise $4.5m to launch extraction shooter Misfitz
Can Rainbow Six Mobile succeed where Call of Duty Warzone and Apex Legends failed?
Supercell teams with UK studio Playabit for Hay Day Match
New ‘TikTok for games’ firm Minit lands $2m
41 layoffs at Fruit Ninja and Jetpack Joyride maker Halfbrick
New game digest: Subway Surfers, Rainbow Six, Reigns: The Witcher, Overwatch Rush, Ball x Pit, more
Playtika hits $1bn per year in direct to consumer revenue
Tencent set to buy stake in Block Blast maker Hungry Studio
Data digest: Kingshot outpaces Whiteout Survival, female players overlooked, casual market flat, January’s top titles, more
Blizzard reveals Overwatch Rush
Xbox’s ‘play anywhere’ pitch has a fundamental flaw, and always will
Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next
Jobs digest: Reshuffles at Xbox and Unity plus moves at Rovio, Hoyoverse, Google, Stillfront and more
Spencer and Bond out at Microsoft Gaming as AI exec Sharma takes over
New game digest: Marvel Mystic Mayhem and Warzone Mobile close, Warframe hits Android, new Cookie Run, more
Scopely acquires majority stake in Pixel Flow maker Loom Games

Must read

Xbox’s ‘play anywhere’ pitch has a fundamental flaw, and always will

Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next

Many international visitors are skipping GDC amid cost concerns and US safety fears

The top grossing mobile games of 2025

The top mobile game downloads of 2025

Trip Hawkins and the ‘DChoc mafia’ shaping today’s mobile game business

Off The Record London in pictures

Off The Record Leamington in pictures

Off The Record Helsinki in pictures

Inside King: layoff lawsuits, toxic leaders, toothless ethics teams, low morale and mandatory AI use

Off The Record Cologne in pictures

Laid off King staff set to be replaced by the AI tools they helped build, say sources

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Off The Record in pictures

RIP Space Ape: 70 join Supercell London, 30 laid off, remaining titles to spin out

Resident Evil 2 struggles to $100k as triple-A flops continue

Inside Unity’s troubled $4.4bn IronSource merger

Inside Apple Arcade (again): late payments, stonewalled studios, terrible tech support and Vision Pro woes

Those Assassin’s Creed, Resident Evil and Death Stranding ports have bombed

From Taylor Swift to Britney Spears and beyond, why Glu’s other celebrity games failed

The rise and fall of Kim Kardashian: Hollywood

Supercell explains Brawl Stars’ big comeback, from an all-time low to 8.8x revenue

Why Supercell greenlights teams, not games – and is now open to external pitches

Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future

“F**k you, we’re not paying”: inside Unity’s Runtime Fee fiasco

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