The Division Resurgence is Ubisoft’s second shot at the mobile shooter market – will it work?

 

Ubisoft bringing its top IPs to mobile is a lot like buses, it turns out. You wait for ages, then suddenly two come along at once.

Hot on the heels of launching Rainbow Six Mobile after a prolonged soft launch, the company is releasing another Tom Clancy title, The Division Resurgence, which has also been long in the making (and testing).

(Ubisoft also attempted to bring Far Cry to mobile, we revealed in 2022, a project that ended up being reworked and released as top-down shooter Wild Arena Survivors.)

The project is somewhat different to your usual Ubisoft affair; the typical process is that a game will be led by one studio – often the firm’s Montreal mega-office – while developers around the world chip in with specific aspects of the game.

The Division Resurgence’s development, however, has been split between Ubisoft studios in Vietnam, Singapore, Newcastle, Bordeaux and Chengdu, says producer Pierre-Hugues Puechlong. All of these studios will contribute to the post-launch live ops, too.

When asked if there was any one team taking the lead, Puechlong said that “the lead team is a group of people throughout Ubisoft mobile games”.

He also confirmed that Tencent is “not part of the development of the game”, but Ubisoft is using some of the Chinese giant’s tools, particularly its anti-cheat tech.

The Division Resurgence is out now after several beta periods; the last two of these testing phases were in September and December 2025. “We received tons of feedback on the gameplay, user experience, and even on the tech front,” says Puechlong. It is playable with a game pad as well as with the touchscreen.

Resurgence’s monetisation is drawn from what Puechlong describes as “specific elements of customisation” – cosmetics, in other words. He could not comment on how the game’s economy changed during development, but is keen to emphasise that there are no monetisation barriers to entry: “The game is entirely free. You can really enjoy it without spending anything,” he said.

The game is built in Unreal Engine 4, and Puechlong says that the decision to go with Unreal rather than Unity came from looking at technical constraints.

“It was the best choice for us to offer that massive cross-play experience between Android and iOS, where you can play alone, users can play with their friends and they can play with random people,” he explains. “Players can benefit from really high-quality graphics, especially on higher-end devices. If you have an older one, you can still enjoy the game. Unreal was always the best answer for all the constraints there.”

As with Rainbow Six Mobile, The Division Resurgence is launching into a wildly competitive shooter market. Huge IPs like Call of Duty Warzone and Apex Legends have already failed to make a mark in the space, but Puechlong is confident that the project offers more depth than its rivals.

“Users are playing in a massive open world that they can explore solo or in co-op,” he says. “They are going to have many different activities to do. The whole point of Resurgence is that players can essentially roam through a highly detailed urban environment with absolutely stunning graphics for a mobile title in particular.”

“It’s also different from what most players have experienced on mobile so far. It’s not only a shooter. It’s an MMORPG. People can collect tons of gear and weapons just by roaming and completing missions. They can customise their character. They can even play PvP or PvPvE, especially in The Dark Zone, where players can get the highest level of challenge, but also the best rewards in the game.”

But he’s not taking anything for granted either, it seems. “There is a lot to do,” adds Puechlong. “It’s going to be very fun, very intense.”

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