Here are last month’s top grossing mobile games based on in-app purchase earnings, according to Appmagic data.
These IAP estimates do not include ad revenue, web shop spend, Apple and Google’s 30% cut or revenue from China’s fragmented Android ecosystem.
There’s commentary on which way the biggest earners are trending, and other interesting tidbits from the top 20 and beyond below.
In between these monthly updates, you can also keep tabs on Appmagic’s top grossing and top downloads charts here.

Pokémon TCG Pocket is the first title for months to even come close to outdoing Honor of Kings.
The Pokémon Company’s smash hit storms into November’s top grossing chart in second spot, narrowly behind Tencent’s monster MOBA. As we’ve reported before, the game’s success is down to some very high spending players in Japan – over 40% of the game’s IAP earnings were from Japan last month, though it only represents 7% of the installs.
The US was the second biggest spending market in November with ~27% of earnings, but there’s a big drop off to the other markets with South Korea and Taiwan on around 4% of November’s spend, while Germany and Hong Kong are on 3% each.

Royal Match is down a little month-on-month compared to October to ~$119m– though of course November is a day shorter, which really makes a difference if your game is earning between $3.8-4.8m per day. Dream Games’ flagship title had previously earned over $120m for three straight months.
LastWar and Whiteout Survival held steady too in November, posting very similar monthly totals to October, with $118m and $110m in IAP earnings respectively.
Roblox dropped from $104m in October to $93m in November, its lowest monthly haul since April, while Monopoly Go recovered a little from what has been a fairly consistent decline in IAP earnings since March.

It is unclear how many players Scopely has moved over to its webshop, of course, but in terms of IAP registered through Apple and Google’s stores Monopoly Go saw a notable dip to $82.5m in October, but bounced back up to $92m last month.
Candy Crush Saga is declining in terms of new installs as we noted in our top downloads analysis, but IAP revenue is steady with a third consecutive month of around $86m. Tencent’s PUBG Mobile drops a little from October’s IAP earnings of $96.5m, posting just over $85m but remains way ahead of Coin Master in tenth with ~$54m, a pretty typical month for Moon Active’s flagship game.
November’s top grossing mobile games: 11-20
11. Brawl Stars (Supercell): $53.3m
12. Pokémon Go (Niantic): $47.6m
13. DNF Mobile (Tencent): $43.2m
14. Gardenscapes (Playrix): $41.7m
15. Township (Playrix): $35.3m
16. Clash of Clans (Supercell): $32.6m
17. Love and Deepspace (Paper Games): $30.6m
18. Goddess of Victory: Nikke (Tencent): $30.5m
19. Homescapes (Playrix): $28.8m
20. Fishdom (Playrix): $27.1m
Supercell has maintained that Brawl Stars comeback for another month, earning around $50m once more, while DNF Mobile sees its fifth straight month of revenue decline down to $43m, after peaking with a monstrous $170m in June.
A new town hall update boosted Clash of Clans’ earnings last month, up from $24m in October to $32.6 last month, while Paper Games’ Love and Deepspace narrowly claimed its best-ever month of IAP earnings in November. It was up above $30m for the second time since launch in January.

Another one of Tencent’s money-printers, Goddess of Victory: Nikke, leapt up the rankings in November by 61 places, tripling its October earnings of $10m to pass $30m thanks to a big second anniversary update. And once again, Playrix is quietly coining it in with four titles in the 11-20 bracket.
Outside the top 20, Hoyoverse has suddenly seen its two top earning titles suddenly drop – Genshin Impact is down from earning $39m in October to $26m in November, while Honkai: Star Rail posted just over $18m in November having registered over $32m in October. Zenless Zone Zero is up a little month-on-month, but also continues to be overshadowed by its predecessors, earning just over $15m last month.
It’s worth also noting that Habby’s Capybara Go opened up in the US and other key markets in November, earning $18m last month.



