New game digest: Warhammer, Farming Simulator, The Walking Dead, Godforge, Century’s next game(?), more

There are also new titles from Konami, Red Bull, Popcore, Supersonic and plenty of others in this week's round-up.

Zynga hits an all-time high as mobile dominates Take-Two financials

Mobile represented 52% of Take-Two’s net bookings in Q4, and 49% for the full fiscal year.

Slow start for Rainbow Six and The Division on mobile as Ubisoft hits fiscal “low point”

Invincible: Guarding the Globe is growing, but earnings from Rainbow Six Mobile and The Division Resurgence have been “slower than expected”, says Ubisoft.

On the podcast: Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo’s next mobile game, Embracer, Wooga, more

This week’s inside view of the mobile game business.

Supercell reboots its lowkey monster hunting game Mo.co with seasons and (free) gacha pulls

The game is being relaunched tomorrow with an array of new features, having earned an estimated $4.7m since launch over a year ago.

Data digest: Love and Deepspace hits $1bn, Pokémon TCG tops 200m installs plus fresh funding and financial news

All of this week's need-to-know numbers in one place.

Embracer writes down its mobile arm by $190m as Easybrain sale causes earnings drop

The top earners at the owner of CrazyLabs, A Thinking Ape and Deca are now Sled Surfers, Glow: Fashion Idol, Lamar Idle Vlogger, Flop House and Party in My Dorm.

Fortnite has now relaunched on the App Store worldwide, minus Australia

The global return comes a year after it was relaunched on the US App Store, and is of course related to Apple shenanigans. Australians will have to wait, though, pending more court action.

Nintendo to launch new photo-based game Pictonico on May 28

It looks a bit like WarioWare for your photos, and it’s coming to the App Store and Google Play next week.

Apple nominates Inkle, Devolver, FuturLab, Toppluva and more in annual design awards

UK-made indie game TR-49 gets two nominations in Apple’s longlist, with Arknights: Endfield, Ball x Pit, PowerWash Simulator, Grand Mountain Adventure 2 and Pine Hearts also among the nominees.

Jobs digest: moves at Roblox, Scopely, Supercell, Playtika, King, Miniclip and more

There's also appointments and promotions at Homa, Hutch, Tripledot, SciPlay and more in our latest round-up.

Another round of layoffs at Playtika-owned Wooga

One former Wooga staffer has hit out at the "abysmal management decisions" made by Wooga's studio bosses and parent company Playtika.

Investors and publishers want pragmatism, flexibility – and games that AI can’t copy

Executives from Agora, Krafton, GSC, Bossa and more dug into the State of Things at last week’s Madeira Games Summit.

Rovio set for rebuild after Sega acquisition disappoints

UPDATE: A Rovio spokesperson says there was a JP-EN mistranslation in Sega's investor materials, and the word 'restructuring' was used in error. The correct word is 'rebuilding', and we understand the restructure has already taken place.

Playtika leaves social casino behind to focus on casual hits like Disney Solitaire

CEO Robert Antokol suggests Playtika’s social casino portfolio is effectively in managed decline with casual representing 76% of its business.

The soft launch games you need to know about from Supercell, Playrix, Moon Active, Zynga and more

Take a peek at the games in testing from the mobile games industry’s top publishers.

Story archive

Tencent set to buy stake in Block Blast maker Hungry Studio
Data digest: Kingshot outpaces Whiteout Survival, female players overlooked, casual market flat, January’s top titles, more
Blizzard reveals Overwatch Rush
Xbox’s ‘play anywhere’ pitch has a fundamental flaw, and always will
Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next
Jobs digest: Reshuffles at Xbox and Unity plus moves at Rovio, Hoyoverse, Google, Stillfront and more
Spencer and Bond out at Microsoft Gaming as AI exec Sharma takes over
New game digest: Marvel Mystic Mayhem and Warzone Mobile close, Warframe hits Android, new Cookie Run, more
Scopely acquires majority stake in Pixel Flow maker Loom Games
Data digest: Savvy’s Moonton swoop, Liftoff kills IPO, Habby hits $2bn, Fallout Shelter, more
The Ares gameplan is built on UA financing, non-US devs – and Kim Kardashian, sort of
Honkai: Star Rail fans think it got caught up in political tensions between Japan and China
New game digest: Tomb Raider, EA Sports FC Tactical, Paranormasight, Oceanhorn, more
Supercell is under fire for apparently ignoring Jynxzi’s role in Clash Royale’s comeback
Data digest: NetEase sells stake in Mattel163, Unity results, Socialpoint’s 1bn installs, Liftoff IPO stalls, more
Bernard Kim joins Unity board as Helgason and Bar-Zeev quit
Epic pours scorn on UK regulator’s attempt to rein in Apple and Google
Supercell boss laments “coasting” mobile industry as Clash Royale stars in 2025 results
Canadian kids specialist Budge to be acquired by private equity firm Haveli
Roblox hypes AI content generation and older player potential after strong financials

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“What players don’t realise is that their favourite games right now were already built with AI”

Tim Cook oversaw one of gaming’s biggest platforms for 15 years but didn’t seem to notice

Xbox’s ‘play anywhere’ pitch has a fundamental flaw, and always will

Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next

Many international visitors are skipping GDC amid cost concerns and US safety fears

2025’s top grossing mobile games: Honor of Kings, LastWar, Roblox and more

The top mobile game downloads of 2025

Trip Hawkins and the ‘DChoc mafia’ shaping today’s mobile game business

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Inside King: layoff lawsuits, toxic leaders, toothless ethics teams, low morale and mandatory AI use

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Laid off King staff set to be replaced by the AI tools they helped build, say sources

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What happens to a game about pandemics when there’s an actual pandemic

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RIP Space Ape: 70 join Supercell London, 30 laid off, remaining titles to spin out

Resident Evil 2 struggles to $100k as triple-A flops continue

Inside Unity’s troubled $4.4bn IronSource merger

Inside Apple Arcade (again): late payments, stonewalled studios, terrible tech support and Vision Pro woes

Those Assassin’s Creed, Resident Evil and Death Stranding ports have bombed

From Taylor Swift to Britney Spears and beyond, why Glu’s other celebrity games failed

The rise and fall of Kim Kardashian: Hollywood

Supercell explains Brawl Stars’ big comeback, from an all-time low to 8.8x revenue

Why Supercell greenlights teams, not games – and is now open to external pitches

Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future

“F**k you, we’re not paying”: inside Unity’s Runtime Fee fiasco

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