Marvel Snap has now passed $30m in revenue and 14m downloads since it launched worldwide on October 18 2022.
Appmagic data sourced by mobilegamer.biz suggests that Marvel Snap has earned an average of $392k per day, and has averaged 182k daily downloads since launch. That makes its current revenue per download (RpD) rate $2.15.
Its record revenue day to date was on December 6, when it earned $1.4m in 24 hours. It hit its biggest day of downloads so far on October 23, with 1.58m installs.
The game’s top five grossing markets are the US ($17.5m), South Korea ($2m), Japan ($1.4m), Canada ($1.2m) and France ($915k). Top markets by downloads are the US (3.7m), Brazil (1.5m), Indonesia (755k), France (724k) and the UK (641k).
Android devices account for more downloads – 10m to date – with iOS installs totalling just 4.2m. But the bigger spend is on Apple devices, as you’d expect, with $17.5m revenue on iPhone and iPad versus $13.1m on Android.
As we’ve reported previously, some industry watchers have suggested that Marvel Snap lacks the ‘spend depth’ to make it into the very top bracket of games earning over $100m annually. But with $30m in revenue in under three months on the market, it might yet exceed those expectations.
A new ‘Savage Land’-themed season has just begun in Marvel Snap, which brings with it new cards and rewards for players who purchase the Season Pass. Developer Second Dinner also laid out some of the game’s roadmap in a recent blog post, which outlines new battle modes, extra deck-building features and – further out – more social systems and in-game events, which should help boost engagement and spend.