GDC 2026: Who’s got the biggest booth?

It’s Tencent, as usual, but Meta has a prime spot and there are lot of other notable quirks about the GDC show floor this year.

Data digest: Scopely hits $15bn, Fortnite prices rise, AppLovin research, Unity China for sale, Apple’s App Store earnings, more

This week's need-to-know numbers all in one place.

Squid Game: Unleashed studio Bossfight returns after Netflix closure

The newly-independent outfit is based in Dallas, Texas and led by CEO David Rippy, chief product officer Bill Jackson and COO Scott Winsett.

NCsoft to buy 70 per cent stake in rewards firm JustPlay for $204m

The Korean giant’s plans to expand into mobile continue with its swoop for the Berlin-based loyalty platform.

Supercell explains Clash Royale’s big comeback

Game leads James Back and Aleksandar Markovic said at GDC that a combination of exciting new content, easier progression and simplified systems helped – creators also got a namecheck, too, albeit briefly.

Epic and Google’s new Play Store deal is not the decisive victory they claim it is

Is a measly 5-10% off really what Epic has been fighting for all these years?

Jobs digest: moves at Scopely, Small Giant, Lego, Miniclip, PlaySide, Voodoo, Supercell, more

There’s also recruitment news at Netflix, Tripledot, Cygames, Tactile, Double Twizzle, Fortis, Sixteen Tons, CrazyLabs and many more in our latest round-up.

New game digest: Assassin’s Creed, The Division, Final Fantasy, Honor of Kings, Kingdom Rush, more

There's also Subnautica, some new Apple Arcade games and a load of new indie titles.

Hexa Sort creators Cheer Games raise $4.5m

The funding round was led by Makers Fund, with participation from Play Ventures and a group of angel investors.

Fortnite will return to the Play Store as Google reduces store fees and ends Epic disputes

Google has revealed lower store fees and more open billing and sideloading options as it settles its legal disputes with Epic. And yes, Fortnite will return to the Play Store, too.

February’s top grossing mobile games

Appmagic data shows a steady upper end of the top grossing chart last month, but huge drops in IAP revenue for Monopoly Go and Candy Crush...

February’s top mobile game downloads

Block Blast, Free Fire and Roblox keep comfortably ahead of a rising Vita Mahjong while PUBG Mobile gets a big boost in Appmagic's latest numbers.

Supercell and King alumni Antihero raise $4.5m to launch extraction shooter Misfitz

The pre-seed round is co-led by A16z and Laton, with participation from Sisu.

Can Rainbow Six Mobile succeed where Call of Duty Warzone and Apex Legends failed?

Yes it can, says game director Olivier Albarracin. Here, he explains how Rainbow Six Mobile could survive in the competitive shooter market, and what changed during a long soft launch.

Supercell teams with UK studio Playabit for Hay Day Match

The match 3 puzzler will be entering early access this month in selected markets. Update: a Supercell spokesperson says this early access phase is to get "an early pulse check with Hay Day players".

The soft launch games you need to know about

Take a peek at the games in testing from Supercell, Playrix, Ubisoft, Rovio, Miniclip, Moon Active and more.

Story archive

Ustwo Games is ‘weaning itself off’ Apple Arcade and Netflix amid strategy shifts
Data digest: mobile beats PC and console (again), 2025’s biggest games and publishers, NCsoft’s big buy, more
Your 2026 predictions: D2C evolves, AI invades, browser and premium return, more
Your 2026 predictions: Roblox, multiplatform, hybrids, UA shifts, free-to-start, more
Everything you always wanted to know about Roblox brainrot (but were afraid to ask)
Mobilegamer.biz wrapped
The most-read stories of 2025
New game digest: FIFA, Rainbow Six, Tomb Raider, Cozy Coast, CloverPit, more
Unity risks fresh backlash with new fee demands: “This feels like blackmail”
Data digest: Fallout Shelter, Where Winds Meet, Gossip Harbor, 2026 predictions, more
Your games of the year: Match Villains, Balatro, Battle of Polytopia, Gossip Harbor, Spooky Express, more
Your games of the year: Infinity Nikki, Monument Valley 3, Sonic Rumble, Genshin Impact, more
Your games of the year: Match Factory, A Little To The Left, Heroll, COD: Mobile, Is This Seat Taken and Jigsolitaire
The life and death of Space Ape Games
Jobs digest: moves at Supercell, Netflix, Scopely, Playtika, TikTok, Unity, Stillfront, more
New game digest: Fortnite, Arknights, Aniimo, Bluey, SpongeBob, Powerwash Simulator, more
FunPlus’ Chris Petrovic on the rise of Chinese gamedev, VC-style greenlighting and fewer, bigger, better releases
Why mobile games get ignored at awards shows
Data digest: Jam City fined $1.6m, November’s top games, Little Farm Story, Budge’s 2bn installs, more
What’s hot in mobile game ads? AI slop, Pokémon torture, innuendo, brainrot, giant zombies, more

Must read

Xbox’s ‘play anywhere’ pitch has a fundamental flaw, and always will

Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next

Many international visitors are skipping GDC amid cost concerns and US safety fears

The top grossing mobile games of 2025

The top mobile game downloads of 2025

Trip Hawkins and the ‘DChoc mafia’ shaping today’s mobile game business

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Inside King: layoff lawsuits, toxic leaders, toothless ethics teams, low morale and mandatory AI use

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Laid off King staff set to be replaced by the AI tools they helped build, say sources

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Off The Record in pictures

RIP Space Ape: 70 join Supercell London, 30 laid off, remaining titles to spin out

Resident Evil 2 struggles to $100k as triple-A flops continue

Inside Unity’s troubled $4.4bn IronSource merger

Inside Apple Arcade (again): late payments, stonewalled studios, terrible tech support and Vision Pro woes

Those Assassin’s Creed, Resident Evil and Death Stranding ports have bombed

From Taylor Swift to Britney Spears and beyond, why Glu’s other celebrity games failed

The rise and fall of Kim Kardashian: Hollywood

Supercell explains Brawl Stars’ big comeback, from an all-time low to 8.8x revenue

Why Supercell greenlights teams, not games – and is now open to external pitches

Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future

“F**k you, we’re not paying”: inside Unity’s Runtime Fee fiasco

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