Genshin Impact has topped $3bn on mobile, makes $1bn every six months


Genshin Impact has passed $3bn in global lifetime player spending across the App Store and Google Play since launch in September 2020, says Sensor Tower. 

In a new report Sensor Tower states that Genshin Impact earned its first $1bn from mobile in just 171 days, and earned its next billion 195 days later – $2bn in its first year alone. It is averaging $1bn every six months, says the data provider. 

Sensor Tower also ranked the top five grossing Gacha-based mobile games in Q1 2022 in order, with Genshin top ($567m), then NCsoft’s Lineage W ($272m), Cyberagent’s Uma Musume Pretty Derby ($236m), Xflag’s Monster Strike ($197m) and Lilith Games’ Rise of Kingdoms ($185m). 

The data firm added that Genshin Impact sees revenue spikes on average every three weeks alongside content updates, and is ranked 3rd in terms of top grossing games globally across the stores, after leader Honor of Kings and second placed title PUBG Mobile, both from Tencent.

In terms of spending per country in Genshin Impact, China is top, accounting for 31% of total spending, with Japan second (24%) and US third (20%). Players in Asia account for close to 70% of total worldwide spending. 

More quick stats: Sensor Tower says 65.7% of that spend is on the App Store, with 34.3% on Google Play, the figures skewed heavily because Google Play is not available in China. It’s almost even when you remove China from the equation, with 50.5% of the spend through the App Store and 49.5 per cent through Google Play. 

Last stat! Sensor Tower says Genshin Impact’s average worldwide monthly active users in Q1 2022 were up 44% year-over-year, and it’ll likely break the $4bn revenue barrier later this year.

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