Data digest: Q1’s top performers, milestones for Pokémon TCG Pocket, Heartopia, eFootball and plenty more

There's also March's top games and an update on the games hitting $100m in this week's round-up.

March’s top grossing mobile games

Appmagic's IAP revenue estimates show a huge milestone for Gossip Harbor while Monopoly Go's slump continues. Supercell also seems to have worked some magic with Brawl Stars again. Read on for the numbers and analysis in full.

March’s top mobile game downloads

Appmagic's estimates show Block Blast, Free Fire and Roblox leading the way once more, while Miniclip claims two spots in the top ten for both Subway Surfers and its successor, Subway Surfers City.

Destiny: Rising is fighting back with its latest update

NetEase and Bungie have effectively rebooted Destiny: Rising in an effort to halt declining revenue. And Destiny lifer Ryan Gilliam says that so far, the community likes the changes – but is this its last roll of the dice?

The soft launch games you need to know about

Take a peek at the games in testing from Supercell, Playrix, Rovio, Miniclip, Moon Active, Zynga and more.

On the podcast: Playtika for sale, data nuggets, Ilkka’s BAFTA, Netflix Playground, game writers talk mobile, more

This week’s inside view of the mobile game business.

Critics’ week: the simple, low intensity pleasures of NYT Games

After ploughing untold hours into Candy Crush Saga, Grindstone, Super Mario Run and Pokémon Go, Lewis Gordon doesn't play mobile games anymore, apart from one: NYT Games.

Critics’ week: Pocket Card Jockey’s inevitable hurtle towards the abyss

Chris Scullion's love for rearing digital steeds is equalled by his fear that this Apple Arcade game will disappear one day.

Data digest: $3bn Playtika for sale, Q1’s top earners, Easybrain, Sett, Mistplay, Mag, more

There's also mobile spending stats from Aream and numbers on Last Asylum: Plague and MapleStory: Idle RPG in this week's round-up.

Critics’ week: self-medicating with a dubious picross game

Game critic, author and podcaster Alice Bell attempts to explain why she plays Nonograms CrossMe for three hours a day. And sometimes longer.

Critics’ week: Monster Hunter Now is secretly Niantic’s best game

One More Catch editor and Pokémon Go diehard Matthew Reynolds on the one other location-based game which has managed to capture his attention: Monster Hunter Now.

Critics’ week: why Brawl Stars is my favourite battle royale

Game critic and author Christian Donlan loves battle royale games – and prefers Brawl Stars' Showdown mode to Fortnite. Here's why.

Jobs digest: moves at Scopely, Google Play, CrazyLabs, Small Giant, Griffin and more

There are also appointments and promotions at Funday, Stillfront, Loom, Miniclip, Activision Blizzard and Supercell in our latest round-up.

Goat Simulator maker Coffee Stain to close its mobile studio

Around 17 staff look to likely to be affected by the closure at the Embracer-owned firm’s Malmö office.

The Division Resurgence is Ubisoft’s second shot at the mobile shooter market – will it work?

The Division Resurgence producer Pierre-Hugues Puechlong explains how Ubisoft's open-world RPG shooter plans to compete in today's market after years in soft launch.

Bethesda has quietly killed its made-for-mobile RPG The Elder Scrolls: Blades

The game has already been delisted from app stores, and servers will close on June 30. It earned Bethesda around $13.5m since launch in March 2019, says Appmagic.

Story archive

Jobs digest: moves at Xsolla, Tripledot, Voodoo, Gameloft, Sunday, Hutch, Trailmix and more
New games now: Zenless Zone Zero, Sonic, Civilization, NBA Infinite, soft launches from Peak, King and more
Scopely is spending big on Monopoly Go UA – as much as $1.5bn to date
King has soft launched Candy Crush 3D
November’s top grossing mobile games worldwide
November’s top mobile game downloads worldwide
Rockstar has earned way over $100m from GTA on mobile
Jobs digest: a new early stage game VC emerges plus moves at Supercell, Kwalee, Moon Active, Nordeus and more
New games now: Need for Speed mobile leaks, Tencent takes on Stumble Guys, Netflix gets GTA and more
Google has quietly soft launched YouTube Playables with games from Rovio, Voodoo, Homa, Azur and more
Grand Theft Auto: The Trilogy – The Definitive Edition is coming to Netflix
Sega-Rovio teases new Sonic, Yakuza and Persona mobile games, Angry Birds-Sonic crossover, transmedia projects
Homa’s ‘promising’ premium Switch ports show barriers between platforms crumbling
Play Ventures expands its events and investments teams with two new hires
Beatstar hits $125m as Space Ape reveals its live ops secrets
New games now: soft launches from Playrix and ex-Zynga devs, Ubisoft’s Invincible game and Intellivision’s “broken mess”
Against all the odds, Playdigious is still flying the flag for premium mobile games
Data drop: mobile’s ‘mortality rate’, Royal Match, FIFA and June’s Journey milestones, China market forecasts and more
Why Supercell rebooted its creator program
PlayStation rebrands Savage Game Studios as Neon Koi following exec departures

Must read

Xbox’s ‘play anywhere’ pitch has a fundamental flaw, and always will

Microsoft’s $1.7bn mobile game empire: what works, what doesn’t and what’s next

Many international visitors are skipping GDC amid cost concerns and US safety fears

The top grossing mobile games of 2025

The top mobile game downloads of 2025

Trip Hawkins and the ‘DChoc mafia’ shaping today’s mobile game business

Off The Record London in pictures

Off The Record Leamington in pictures

Off The Record Helsinki in pictures

Inside King: layoff lawsuits, toxic leaders, toothless ethics teams, low morale and mandatory AI use

Off The Record Cologne in pictures

Laid off King staff set to be replaced by the AI tools they helped build, say sources

Off The Record Brighton in pictures

Off The Record LA in pictures

Off The Record in pictures

RIP Space Ape: 70 join Supercell London, 30 laid off, remaining titles to spin out

Resident Evil 2 struggles to $100k as triple-A flops continue

Inside Unity’s troubled $4.4bn IronSource merger

Inside Apple Arcade (again): late payments, stonewalled studios, terrible tech support and Vision Pro woes

Those Assassin’s Creed, Resident Evil and Death Stranding ports have bombed

From Taylor Swift to Britney Spears and beyond, why Glu’s other celebrity games failed

The rise and fall of Kim Kardashian: Hollywood

Supercell explains Brawl Stars’ big comeback, from an all-time low to 8.8x revenue

Why Supercell greenlights teams, not games – and is now open to external pitches

Inside Apple Arcade: axed games, declining payouts, disillusioned studios – and an uncertain future

“F**k you, we’re not paying”: inside Unity’s Runtime Fee fiasco

Scroll to Top